http://twitter.com/voMethod
Technical Artist / Technical Director at Bungie
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05:13:04 pm on April 27, 2010 |
voMethod: Also +1 for Darude being in DJ Hero. DJs DO spin music other than hip hop and top 40 (crazy claim, i know)
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05:09:19 pm on April 27, 2010 |
voMethod: Yes i know, i look like a total dork wearing a heating pad on my shoulder. I'm allowed to (look like a dork, i mean)
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05:08:52 pm on April 27, 2010 |
voMethod: @SFXMissJess Congrats!
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05:20:29 am on April 27, 2010 |
voMethod: http://bit.ly/9qtGAP //Some reviews of recent industrial CDs, including my review of Assemblage 23's Compass. Check it!
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05:18:11 am on April 27, 2010 |
voMethod: http://bit.ly/9N7Gfc // http://bit.ly/cPGMDC // Workouts from saturday and tonight. Now to spend the evening looking at Brains.
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05:04:57 am on April 27, 2010 |
voMethod: No beating tonite, but you know any takedown that starts elbow on the back of the shoulder is going to be a party. #Kyokushin
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01:18:18 am on April 27, 2010 |
voMethod: you know i'm only mildly angry today, but i'm still looking forward to taking a serious beating in #Kyokushin tonight. Therapy...
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11:05:24 pm on April 26, 2010 |
voMethod: "Yesterday is a canceled check, tomorrow is a promissory note, but today is cash in hand" - Al Stankiewicz
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09:55:00 pm on April 26, 2010 |
voMethod: hmm...pymel.PyNode API bindings cause maya crashes and general instability? Say it ain't so!
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05:39:08 pm on April 26, 2010 |
voMethod: Required reading: Testing is not a substitute for thinking http://bit.ly/aDgr1X
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03:25:54 am on April 24, 2010 |
voMethod: Grr...no Fight Night tonight because of crashy Maya. if i find out it has to do with our licserver "arrangement", wrath will be unleashed.
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03:24:22 am on April 24, 2010 |
voMethod: blah, you know i'm busy when i forget to post up a lift: http://bit.ly/cIJIQy
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07:37:21 pm on April 23, 2010 |
voMethod: RT @Corrinne: Questions? http://bit.ly/d1R8O1 #343i
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07:31:17 am on April 23, 2010 |
voMethod: @_Danicia_ for sure! Alternately, some friends and I do a monthly industrial night at Re-bar every second Thursday, we'd love to have you!
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06:17:03 am on April 23, 2010 |
voMethod: At the Merc for the final Prototype. One of those rare moments when I'm happy to be exactly where I am doing exactly what I'm doing.
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05:29:02 am on April 23, 2010 |
voMethod: @ReedSteamroller dude you totally should, pymel and Qt alone make it worth the upgrade. Can't wait to start using Qt designer for UI work
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05:05:25 am on April 23, 2010 |
voMethod: Awesome! Looks like I'll be spinning at The Bar on 15th (Capitol Hill) Saturdays starting in May!
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12:47:17 am on April 23, 2010 |
voMethod: Legs are still toasted from squats tuesday. Geared up for jiujitsu suck training tonight. wouldn't have it any other way!
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11:59:48 pm on April 22, 2010 |
voMethod: @Bigdummy77 working at 343 now
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11:59:38 pm on April 22, 2010 |
voMethod: @Bigdummy77 Nope, left there a while ago.
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11:54:00 pm on April 22, 2010 |
voMethod: @Bigdummy77 Good choice, Maya's a great package.
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11:41:27 pm on April 22, 2010 |
voMethod: Huh...Oyama Sosai was born in Korea...i did not know that.
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11:07:09 pm on April 22, 2010 |
voMethod: mmm...nested try except blocks? that just makes me feel dirty. in a bad way
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06:49:15 pm on April 22, 2010 |
voMethod: RT @Autodesk_ME: Do you use any creative #Autodesk software? Get news & advice from fellow users: http://bit.ly/cDInXy
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06:59:29 am on April 22, 2010 |
voMethod: @baubert was it worth two ice packs? was it??
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12:25:55 am on April 22, 2010 |
voMethod: Word to student tech artists: you WILL end up writing a locator based skeleton creator at least once in your career, so dont throw it away!
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08:53:58 pm on April 21, 2010 |
voMethod: @ReedSteamroller i take it back, i DO use MEL to sketch out UIs for now (until i get fully onto 2011, then it's all Qt Designer).
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08:52:30 pm on April 21, 2010 |
voMethod: @Bigdummy77 Heh nah, long week already (and its only wednesday)
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08:50:53 pm on April 21, 2010 |
voMethod: @Bigdummy77 i know, i'm usually such a clean soul...
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08:43:17 pm on April 21, 2010 |
voMethod: @ReedSteamroller no Mel here anymore. all python and pymel all the time. Doubt i'll ever write MEL code again outside of what maya requires
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