Jurie Horneman Updates from Jurie Horneman RSS

http://twitter.com/JurieOnGames

Jurie Horneman is a multi-faceted, freelance games professional with over 20 years of experience working for companies such as Rockstar Games, JoWooD Productions, Kalisto Entertainment, Blue Byte Software and Thalion Software. He has worked as a lead programmer, game designer, producer, project manager, and internal consultant.

  • 07:28:21 am on April 28, 2010 |

    JurieOnGames: New blog post: Marketing, sales, and other scary new game development tasks. http://bit.ly/9gWfPT Please let me know what you think.

     
  • 11:18:03 pm on April 27, 2010 |

    JurieOnGames: @ClickNothing Are you sure you're back in Montreal?...

     
  • 10:08:34 pm on April 27, 2010 |

    JurieOnGames: Wrote a proper blog post. I will publish it tomorrow morning.

     
  • 09:27:29 pm on April 27, 2010 |

    JurieOnGames: @codemonkey_uk I doesn't feel that different from the old days when I just had 600 followers, tbh.

     
  • 09:13:14 pm on April 27, 2010 |

    JurieOnGames: Whoo! 700+ followers. Hello new people, don't be shy.

     
  • 05:36:09 pm on April 27, 2010 |

    JurieOnGames: RT @amyhoy zomg. i'm on the top of daringfireball.net. *faint* (http://bit.ly/bFUgCE)

     
  • 05:32:56 pm on April 27, 2010 |

    JurieOnGames: @fbindie Ha! I feel flattered, I think :)

     
  • 05:32:23 pm on April 27, 2010 |

    JurieOnGames: "De-hiring" - what a wonderful word.

     
  • 03:45:29 pm on April 27, 2010 |

    JurieOnGames: How cool are these 1982 boxes / posters for Panic's products? http://bit.ly/16wBPj Great idea.

     
  • 03:40:27 pm on April 27, 2010 |

    JurieOnGames: @fbindie That's smart. It looks similar to what Pet Society does when you log in. (Increase max random prize if you log in x days in a row.)

     
  • 03:33:09 pm on April 27, 2010 |

    JurieOnGames: @fbindie I will do my best... let's see if I can find the time (and the caffeine).

     
  • 03:32:07 pm on April 27, 2010 |

    JurieOnGames: @brokenrules Yay!

     
  • 02:27:55 pm on April 27, 2010 |

    JurieOnGames: @simoncolijn Very nice webpage. Makes me want to upgrade :) Except I use FTP about twice a year.

     
  • 02:25:26 pm on April 27, 2010 |

    JurieOnGames: @fbindie Good idea!

     
  • 11:22:07 am on April 27, 2010 |

    JurieOnGames: Modern art used as torture: http://bit.ly/bV2MEo (I blogged this a loooong time ago but it just came up in conversation again.)

     
  • 11:18:50 am on April 27, 2010 |

    JurieOnGames: @brokenrules As long as you don't think I'm German :)

     
  • 10:45:48 am on April 27, 2010 |

    JurieOnGames: @Greenfaery A talk about amateur Youtube videos, quoting Barthes and Foucault ,led you to insights into Farmville? I demand a blog post! :)

     
  • 10:38:16 am on April 27, 2010 |

    JurieOnGames: @DirkSonguer True... I'm a co-founder, so nobody will fire me for it :)

     
  • 10:37:14 am on April 27, 2010 |

    JurieOnGames: @brokenrules You can also ask me next time , I'd be happy to help:) "En TOCH beweegt het!"

     
  • 10:36:31 am on April 27, 2010 |

    JurieOnGames: I should write a blog post, but my standards for a blog post are higher than a tweet. And I shouldn't blog at work but I can tweet ;)

     
  • 10:35:12 am on April 27, 2010 |

    JurieOnGames: (In case you're wondering: I've been thinking about this a *lot*. And I just had an espresso.)

     
  • 10:34:47 am on April 27, 2010 |

    JurieOnGames: (The funny thing is some FPS devs in the mid 90s had a closer relationship with their players than most 'classical' devs today.)

     
  • 10:34:13 am on April 27, 2010 |

    JurieOnGames: @AiGameDev Definitely.

     
  • 10:33:34 am on April 27, 2010 |

    JurieOnGames: A lot of changes, and changes are scary. A lot of new skills to learn, and so a lot of new ways of failing.

     
  • 10:33:00 am on April 27, 2010 |

    JurieOnGames: Lower barriers to entry. More platforms. Direct access. Disintermediation (insourcing, if you like). The common factor is the internet.

     
  • 10:32:10 am on April 27, 2010 |

    JurieOnGames: @AiGameDev Absolutely. That is both cool and scary.

     
  • 10:31:54 am on April 27, 2010 |

    JurieOnGames: Or rather, the rise of social games exemplifies several forces that have been growing over the last few years.

     
  • 10:31:06 am on April 27, 2010 |

    JurieOnGames: In fact, the rise of social games is just ONE of several factors that put pressure on developers to change their attitudes to development.

     
  • 10:29:28 am on April 27, 2010 |

    JurieOnGames: Seth Godin makes a strong argument in Purple Cow and Free Prize Inside that design = marketing. (In fact he says everything is marketing.)

     
  • 10:27:47 am on April 27, 2010 |

    JurieOnGames: The rise of social games means more developers need to get comfortable with the concepts of marketing, selling and profit.

     
« Previous PageNext Page »