Updates from Christian Arca RSS

http://twitter.com/ChrisA9

Christian Arca is a Lead Designer at Agora Games.

  • 06:35:02 am on March 15, 2010 |

    ChrisA9: @koumouz Thanks to you as well. Was good to share info. Enjoy the ride down PCH.

     
  • 06:34:17 am on March 15, 2010 |

    ChrisA9: @thejables Mine? Went well I believe. But the true test is the audience ;-)

     
  • 02:12:19 am on March 15, 2010 |

    ChrisA9: Headed out of SFO. Thanks #GDC. See you next year. Hey Chi-town I'll see you in a little bit. Deal?

     
  • 02:08:26 am on March 15, 2010 |

    ChrisA9: @owengood Sad I missed it.

     
  • 02:08:06 am on March 15, 2010 |

    ChrisA9: @DeanJamesSmith Isn't it the best in the GTA series in a while?

     
  • 02:07:31 am on March 15, 2010 |

    ChrisA9: @PremSoccerShop Very nice!

     
  • 02:06:36 am on March 15, 2010 |

    ChrisA9: @therealcliffyb You had nothing you wanted to say.

     
  • 01:53:25 am on March 15, 2010 |

    ChrisA9: RT @flantz: Post-GDC thought: Good games use players' cognitive biases. Great games make players aware of their cognitive biases.

     
  • 01:38:28 am on March 15, 2010 |

    ChrisA9: @adam_orth Win.

     
  • 11:36:29 pm on March 14, 2010 |

    ChrisA9: @nickhalme Tons of macs. Wasn't a biz just saying had all the employees a 2.0 biz would need. Biz in a box, rather cafe ;-)

     
  • 11:20:42 pm on March 14, 2010 |

    ChrisA9: The SF cafe had 3 programmers, couple of finance analysts, guys in suits acting cool (biz dev), and 2 graphic designers. 2.0 biz in a cafe?

     
  • 09:57:28 pm on March 14, 2010 |

    ChrisA9: In a San Francisco cafe and I just noticed EVERYONE in here is working on a laptop. It's literally an army of laptop soldiers.

     
  • 09:44:28 pm on March 14, 2010 |

    ChrisA9: @manveerheir Yeah - great to meet you too. We should hang in the Midwest sometime soon-ish.

     
  • 09:23:32 pm on March 14, 2010 |

    ChrisA9: @juliabetley Thinking of going to Speakeasy.

     
  • 09:07:30 pm on March 14, 2010 |

    ChrisA9: Next tattoo confirmed. Now to find an artist. Most likely in Chicago.

     
  • 08:22:16 pm on March 14, 2010 |

    ChrisA9: Looking to hop into the game industry and you're still in college? Why not be a design intern for the mouse? http://bit.ly/8XrDVr

     
  • 08:31:50 am on March 14, 2010 |

    ChrisA9: In San Fran for the first F1 race. Any tips on how to watch Bahrain live or recorded? #F1

     
  • 07:59:06 am on March 14, 2010 |

    ChrisA9: RT @bbrathwaite: Destructoid write up on my talk. Thank you. - http://bit.ly/dsAHk6

     
  • 06:48:14 am on March 14, 2010 |

    ChrisA9: @jscrapper Yes and I don't have speed!!

     
  • 05:47:39 am on March 14, 2010 |

    ChrisA9: @MituK Hey would love to catch up before you leave!

     
  • 05:17:40 am on March 14, 2010 |

    ChrisA9: @MrKLM Dude. Awkward.

     
  • 05:14:07 am on March 14, 2010 |

    ChrisA9: @crecenteb Would have to say ditto. But otherwise @acton's Moshi talk or Levaraging Your Data.

     
  • 05:01:28 am on March 14, 2010 |

    ChrisA9: @sqweak Yeah. How'd you know?

     
  • 05:00:25 am on March 14, 2010 |

    ChrisA9: @sqweak Or community building. Great chance to trigger multi sectioned communities no?

     
  • 04:59:14 am on March 14, 2010 |

    ChrisA9: It really is the little things in life like having a small park with a small French restauraunt that you love and a light breeze.

     
  • 04:37:15 am on March 14, 2010 |

    ChrisA9: @barog Lets chat once you're across the pond.

     
  • 04:36:17 am on March 14, 2010 |

    ChrisA9: @danjamin The intent was Forza meets Mario Kart. So I guess 1/2 works no?

     
  • 04:35:37 am on March 14, 2010 |

    ChrisA9: @dkr Umm. AH-DORABLE

     
  • 04:35:05 am on March 14, 2010 |

    ChrisA9: So I'm already planning several #GDC talks for next year and some interim conferences. Lot of triggers went off at some talks. Want to share

     
  • 03:48:10 am on March 14, 2010 |

    ChrisA9: RT @mike_acton: Had a cigarette with Will Wright: "You'd think a bunch of game designers could make more interesting talks" <- A few ...

     
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