Alex J. Champandard Updates from Alex J. Champandard RSS

http://twitter.com/AiGameDev

Alex is a professional artificial intelligence programmer and game developer, having worked at Rockstar for a few years before going freelance as a consultant. He’s also a multi-media author, having written his own book, contributed to several other published works, and edited the blog at AiGameDev.com for the past year.

  • 05:08:24 pm on April 23, 2010 |

    AiGameDev: Unfortunate. You need to have Perl installed if you want to compile certain built-in Python modules on Windows!

     
  • 02:41:41 pm on April 23, 2010 |

    AiGameDev: I'm almost afraid to admit that version 1.0 of The AI Sandbox is in sight! Still lots of work, but there's a clearly planned path now...

     
  • 02:02:48 pm on April 23, 2010 |

    AiGameDev: RT @photonstorm: I hate it when game adverts say "your imagination is the limit" - no, no it fucking isn't.. you have no idea what I can ...

     
  • 01:13:30 pm on April 23, 2010 |

    AiGameDev: Oh, wow! Who took the soul out of this event? http://www.lagamesconference.com/

     
  • 01:11:20 pm on April 23, 2010 |

    AiGameDev: I don't normally do Follow Fridays but @cristinas_den mentions me almost every other week! I like her enthusiasm :-) #ff

     
  • 12:11:24 pm on April 23, 2010 |

    AiGameDev: @pekalicious Maybe games designed with the requirements of the games industry & today's business don't need DRM. :-)

     
  • 12:09:43 pm on April 23, 2010 |

    AiGameDev: @photonstorm I'm thinking games of size between a flash game and a AAA demo. Should be doable!

     
  • 11:40:55 pm on April 22, 2010 |

    AiGameDev: I'm wondering why more games don't install that easily basically, and what you'd need to replicate that quick & painless experience.

     
  • 11:40:04 pm on April 22, 2010 |

    AiGameDev: The Google #Chrome installation process is quite amazing. Can't yet figure out how it's done though...

     
  • 09:05:31 pm on April 22, 2010 |

    AiGameDev: @avtarasov Look at it the other way, I can count the justified uses of NN in games on one hand. Racing controllers is the best so far!

     
  • 09:56:48 am on April 22, 2010 |

    AiGameDev: I have to say I love the idea of L4D2's multiplayer "Mutations" that feature new gameplay for a week, then expire forever. Good incentives!

     
  • 09:53:30 am on April 22, 2010 |

    AiGameDev: I mention it because AI does this stuff in-game all the time but I don't normally notice it being this bad! http://youtu.be/OSZTI4W8xts

     
  • 09:52:17 am on April 22, 2010 |

    AiGameDev: The promotional trailer for The Passing seems to be made of of audio clips concatenated together instead of one long capture of two actors.

     
  • 06:39:57 pm on April 21, 2010 |

    AiGameDev: @Harvey1966 How far did you make it in FarCry 2? I thought it was a step towards something great too, but got bit lost in the Jungle...

     
  • 05:21:50 pm on April 21, 2010 |

    AiGameDev: @IADaveMark We're talking about the same forums. :-) I thought we were past that too... Maybe it's worth an article!

     
  • 04:51:56 pm on April 21, 2010 |

    AiGameDev: I'm entertained by the fact that 4 of the last 6 threads in the #gamedev.net AI forums are about Neural Networks (unjustified uses mostly).

     
  • 10:25:50 am on April 21, 2010 |

    AiGameDev: @a_williams Actually using the words "Commercial License" and "Individual License" also makes a big difference self-filtering customers.

     
  • 10:20:14 am on April 21, 2010 |

    AiGameDev: @bjoernknafla @a_williams I meant to write "I've not seen middleware" sold like that. Maybe the price is too low for companies...

     
  • 10:06:35 am on April 21, 2010 |

    AiGameDev: @VitaminPowered Unfortunately that was cancelled, though it's pending full confirmation. :-( I updated the program page to mention it...

     
  • 10:04:02 am on April 21, 2010 |

    AiGameDev: @bjoernknafla The link you #just posted to that threading library. I've not need middleware sold per developer...

     
  • 09:41:49 am on April 21, 2010 |

    AiGameDev: @bjoernknafla Have you ever seen non-tool software licenses sold per-developer? "If you have five developers, you need five licenses."

     
  • 09:38:23 am on April 21, 2010 |

    AiGameDev: Hierarchical Task Networks for Mission Generation and Real-time Behavior http://j.mp/cdNGk8 (Session Video from Paris Game AI Conf. '09)

     
  • 12:01:29 am on April 21, 2010 |

    AiGameDev: @aDevilInMe It also shows you suck at refactoring :-) Hehe, but yeah, I'm always surprised how *cough* other people make mistakes like that!

     
  • 07:16:32 pm on April 20, 2010 |

    AiGameDev: We've definitely sold out the 206 seats of Paris Game AI Conf. '10, but we're allocating the usual 5%. Last chance! http://gameaiconf.com/

     
  • 01:39:41 pm on April 20, 2010 |

    AiGameDev: . @_giu I fixed the link to the PPTX file, it should work fine now. Thanks for spotting it!

     
  • 12:21:45 pm on April 20, 2010 |

    AiGameDev: You can watch the video free online via Autodesk's site, and thanks to Pierre Pontevia for letting us post his slides!

     
  • 12:21:14 pm on April 20, 2010 |

    AiGameDev: Added the missing session sponsored by Autodesk to the AI Summit coverage http://j.mp/aD1uak It's about parallelism: Throughput vs. Realtime

     
  • 10:14:21 pm on April 19, 2010 |

    AiGameDev: Seriously debating whether to shutdown ticket registrations and enable the waiting list. I think we can risk a couple more though! #AIGD10

     
  • 05:09:09 pm on April 19, 2010 |

    AiGameDev: RT @KyleWalsh: BTW if you're looking to read up on AIIDE papers you can find them at: http://www.aiide2010thisyearslinkexpiresin5minutes ...

     
  • 04:52:39 pm on April 19, 2010 |

    AiGameDev: RT @logicalerror: @AiGameDev I try to avoid multiplayer games etc. because I'm afraid I'd get too addicted! At least SP games have an en ...

     
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