<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Playwitter &#187; Alex J. Champandard</title>
	<atom:link href="http://playwitter.com/author/twitter-aigamedev/feed/" rel="self" type="application/rss+xml" />
	<link>http://playwitter.com</link>
	<description>Follow the games industry on Twitter</description>
	<lastBuildDate>Sun, 02 May 2010 08:54:44 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>AiGameDev: @ivanassen I&#8217;ve not kept up-to-date with modern graphics, as you can obviously tell :-)  I may need a different approach then!</title>
		<link>http://twitter.com/AiGameDev/statuses/13199768198</link>
		<comments>http://twitter.com/AiGameDev/statuses/13199768198#comments</comments>
		<pubDate>Sat, 01 May 2010 17:32:43 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13199768198</guid>
		<description><![CDATA[AiGameDev: @ivanassen I've not kept up-to-date with modern graphics, as you can obviously tell :-)  I may need a different approach then!]]></description>
			<content:encoded><![CDATA[AiGameDev: @ivanassen I've not kept up-to-date with modern graphics, as you can obviously tell :-)  I may need a different approach then!]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13199768198/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: Apparently MSAA is only performed at the edges of polygons, and not on texel edges for textures without filtering.</title>
		<link>http://twitter.com/AiGameDev/statuses/13196176518</link>
		<comments>http://twitter.com/AiGameDev/statuses/13196176518#comments</comments>
		<pubDate>Sat, 01 May 2010 16:16:43 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13196176518</guid>
		<description><![CDATA[AiGameDev: Apparently MSAA is only performed at the edges of polygons, and not on texel edges for textures without filtering.]]></description>
			<content:encoded><![CDATA[AiGameDev: Apparently MSAA is only performed at the edges of polygons, and not on texel edges for textures without filtering.]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13196176518/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: @ivanassen If anything, it shows that initiatives like Steam have enough value as an ecosystem for companies, publishers and developers.</title>
		<link>http://twitter.com/AiGameDev/statuses/13193290152</link>
		<comments>http://twitter.com/AiGameDev/statuses/13193290152#comments</comments>
		<pubDate>Sat, 01 May 2010 15:18:52 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13193290152</guid>
		<description><![CDATA[AiGameDev: @ivanassen If anything, it shows that initiatives like Steam have enough value as an ecosystem for companies, publishers and developers.]]></description>
			<content:encoded><![CDATA[AiGameDev: @ivanassen If anything, it shows that initiatives like Steam have enough value as an ecosystem for companies, publishers and developers.]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13193290152/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: @ivanassen The number of PCs is not going to diminish, but the *industry* around them is going to become a commodity. Good for PC gaming!</title>
		<link>http://twitter.com/AiGameDev/statuses/13193122099</link>
		<comments>http://twitter.com/AiGameDev/statuses/13193122099#comments</comments>
		<pubDate>Sat, 01 May 2010 15:15:34 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13193122099</guid>
		<description><![CDATA[AiGameDev: @ivanassen The number of PCs is not going to diminish, but the *industry* around them is going to become a commodity. Good for PC gaming!]]></description>
			<content:encoded><![CDATA[AiGameDev: @ivanassen The number of PCs is not going to diminish, but the *industry* around them is going to become a commodity. Good for PC gaming!]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13193122099/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: @CypherSignal Less awesome is the installation of Games for Windows Live that comes with it&#8230; Get off my HD!</title>
		<link>http://twitter.com/AiGameDev/statuses/13189963427</link>
		<comments>http://twitter.com/AiGameDev/statuses/13189963427#comments</comments>
		<pubDate>Sat, 01 May 2010 14:11:24 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13189963427</guid>
		<description><![CDATA[AiGameDev: @CypherSignal Less awesome is the installation of Games for Windows Live that comes with it... Get off my HD!]]></description>
			<content:encoded><![CDATA[AiGameDev: @CypherSignal Less awesome is the installation of Games for Windows Live that comes with it... Get off my HD!]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13189963427/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: Created a Facebook event for the first time.  Shame they&#8217;re not visible publicly!  http://www.facebook.com/event.php?eid=115107981856386</title>
		<link>http://twitter.com/AiGameDev/statuses/13187490048</link>
		<comments>http://twitter.com/AiGameDev/statuses/13187490048#comments</comments>
		<pubDate>Sat, 01 May 2010 13:15:37 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13187490048</guid>
		<description><![CDATA[AiGameDev: Created a Facebook event for the first time.  Shame they're not visible publicly!  http://www.facebook.com/event.php?eid=115107981856386]]></description>
			<content:encoded><![CDATA[AiGameDev: Created a Facebook event for the first time.  Shame they're not visible publicly!  http://www.facebook.com/event.php?eid=115107981856386]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13187490048/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: @v00d00m4n If you same some videos of gameplay please send them along!  Hardware budgets increase the challenge, but it&#8217;s not usually that.</title>
		<link>http://twitter.com/AiGameDev/statuses/13149116810</link>
		<comments>http://twitter.com/AiGameDev/statuses/13149116810#comments</comments>
		<pubDate>Fri, 30 Apr 2010 20:34:03 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13149116810</guid>
		<description><![CDATA[AiGameDev: @v00d00m4n If you same some videos of gameplay please send them along!  Hardware budgets increase the challenge, but it's not usually that.]]></description>
			<content:encoded><![CDATA[AiGameDev: @v00d00m4n If you same some videos of gameplay please send them along!  Hardware budgets increase the challenge, but it's not usually that.]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13149116810/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: @v00d00m4n It&#8217;s a bit of a loaded question isn&#8217;t it? ;-)  I haven&#8217;t played the game yet unfortunately&#8230;</title>
		<link>http://twitter.com/AiGameDev/statuses/13145136273</link>
		<comments>http://twitter.com/AiGameDev/statuses/13145136273#comments</comments>
		<pubDate>Fri, 30 Apr 2010 18:59:47 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13145136273</guid>
		<description><![CDATA[AiGameDev: @v00d00m4n It's a bit of a loaded question isn't it? ;-)  I haven't played the game yet unfortunately...]]></description>
			<content:encoded><![CDATA[AiGameDev: @v00d00m4n It's a bit of a loaded question isn't it? ;-)  I haven't played the game yet unfortunately...]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13145136273/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: And yes, we did sell out and had a waiting list&#8230; But we got very lucky (short notice) with a bigger amphitheatre! http://j.mp/dqOvlw</title>
		<link>http://twitter.com/AiGameDev/statuses/13144440781</link>
		<comments>http://twitter.com/AiGameDev/statuses/13144440781#comments</comments>
		<pubDate>Fri, 30 Apr 2010 18:43:51 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13144440781</guid>
		<description><![CDATA[AiGameDev: And yes, we did sell out and had a waiting list... But we got very lucky (short notice) with a bigger amphitheatre! http://j.mp/dqOvlw]]></description>
			<content:encoded><![CDATA[AiGameDev: And yes, we did sell out and had a waiting list... But we got very lucky (short notice) with a bigger amphitheatre! http://j.mp/dqOvlw]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13144440781/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: The full schedule for Paris Game AI 2010 is now online: http://gameaiconf.com/program.php See the new video and the timetable. #AIGD10</title>
		<link>http://twitter.com/AiGameDev/statuses/13144288329</link>
		<comments>http://twitter.com/AiGameDev/statuses/13144288329#comments</comments>
		<pubDate>Fri, 30 Apr 2010 18:40:18 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13144288329</guid>
		<description><![CDATA[AiGameDev: The full schedule for Paris Game AI 2010 is now online: http://gameaiconf.com/program.php See the new video and the timetable. #AIGD10]]></description>
			<content:encoded><![CDATA[AiGameDev: The full schedule for Paris Game AI 2010 is now online: http://gameaiconf.com/program.php See the new video and the timetable. #AIGD10]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13144288329/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: @aDevilInMe I found out you can easily move the buttons on the windows.  Quite cool, but a terrible default option IMHO!</title>
		<link>http://twitter.com/AiGameDev/statuses/13121604886</link>
		<comments>http://twitter.com/AiGameDev/statuses/13121604886#comments</comments>
		<pubDate>Fri, 30 Apr 2010 10:24:05 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13121604886</guid>
		<description><![CDATA[AiGameDev: @aDevilInMe I found out you can easily move the buttons on the windows.  Quite cool, but a terrible default option IMHO!]]></description>
			<content:encoded><![CDATA[AiGameDev: @aDevilInMe I found out you can easily move the buttons on the windows.  Quite cool, but a terrible default option IMHO!]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13121604886/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: RT @LukeD: The Paris Game AI Conf. 2010 looks alright if you&#8217;re into that sort of thing, especially for an indie event. #AIGD10 :P</title>
		<link>http://twitter.com/AiGameDev/statuses/13121395412</link>
		<comments>http://twitter.com/AiGameDev/statuses/13121395412#comments</comments>
		<pubDate>Fri, 30 Apr 2010 10:17:27 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13121395412</guid>
		<description><![CDATA[AiGameDev: RT @LukeD: The Paris Game AI Conf. 2010 looks alright if you're into that sort of thing, especially for an indie event. #AIGD10 :P]]></description>
			<content:encoded><![CDATA[AiGameDev: RT @LukeD: The Paris Game AI Conf. 2010 looks alright if you're into that sort of thing, especially for an indie event. #AIGD10 :P]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13121395412/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: Apparently @MikkoMononen *thinks* in curves, bouncy lines, and voxels. http://j.mp/dscY1k That explains why he makes this stuff look easy!</title>
		<link>http://twitter.com/AiGameDev/statuses/13119396510</link>
		<comments>http://twitter.com/AiGameDev/statuses/13119396510#comments</comments>
		<pubDate>Fri, 30 Apr 2010 09:09:43 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13119396510</guid>
		<description><![CDATA[AiGameDev: Apparently @MikkoMononen *thinks* in curves, bouncy lines, and voxels. http://j.mp/dscY1k That explains why he makes this stuff look easy!]]></description>
			<content:encoded><![CDATA[AiGameDev: Apparently @MikkoMononen *thinks* in curves, bouncy lines, and voxels. http://j.mp/dscY1k That explains why he makes this stuff look easy!]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13119396510/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: Yay, Ubuntu 10.04 is out.  Going to adopt early this time, but in a Virtual Machine! :-) http://www.ubuntu.com/getubuntu/download</title>
		<link>http://twitter.com/AiGameDev/statuses/13089932501</link>
		<comments>http://twitter.com/AiGameDev/statuses/13089932501#comments</comments>
		<pubDate>Thu, 29 Apr 2010 21:11:02 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13089932501</guid>
		<description><![CDATA[AiGameDev: Yay, Ubuntu 10.04 is out.  Going to adopt early this time, but in a Virtual Machine! :-) http://www.ubuntu.com/getubuntu/download]]></description>
			<content:encoded><![CDATA[AiGameDev: Yay, Ubuntu 10.04 is out.  Going to adopt early this time, but in a Virtual Machine! :-) http://www.ubuntu.com/getubuntu/download]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13089932501/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: Overheard in the #AIGD HQ: &#8220;I don&#8217;t care if there are strippers in the teaser video if it sells more conference tickets!&#8221;</title>
		<link>http://twitter.com/AiGameDev/statuses/13087392261</link>
		<comments>http://twitter.com/AiGameDev/statuses/13087392261#comments</comments>
		<pubDate>Thu, 29 Apr 2010 20:14:27 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13087392261</guid>
		<description><![CDATA[AiGameDev: Overheard in the #AIGD HQ: "I don't care if there are strippers in the teaser video if it sells more conference tickets!"]]></description>
			<content:encoded><![CDATA[AiGameDev: Overheard in the #AIGD HQ: "I don't care if there are strippers in the teaser video if it sells more conference tickets!"]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13087392261/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: @MikkoMononen It&#8217;s a good sign then, we&#8217;ve had dotted and dashed lines for quite a while now! :-)</title>
		<link>http://twitter.com/AiGameDev/statuses/13080616358</link>
		<comments>http://twitter.com/AiGameDev/statuses/13080616358#comments</comments>
		<pubDate>Thu, 29 Apr 2010 17:37:12 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13080616358</guid>
		<description><![CDATA[AiGameDev: @MikkoMononen It's a good sign then, we've had dotted and dashed lines for quite a while now! :-)]]></description>
			<content:encoded><![CDATA[AiGameDev: @MikkoMononen It's a good sign then, we've had dotted and dashed lines for quite a while now! :-)]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13080616358/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: I have to admit, using quadratic Bezier curves instead of lines adds a certain &#8220;Je Ne Sais Quoi&#8221; to our debug visualization! :-)</title>
		<link>http://twitter.com/AiGameDev/statuses/13074534250</link>
		<comments>http://twitter.com/AiGameDev/statuses/13074534250#comments</comments>
		<pubDate>Thu, 29 Apr 2010 15:28:29 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13074534250</guid>
		<description><![CDATA[AiGameDev: I have to admit, using quadratic Bezier curves instead of lines adds a certain "Je Ne Sais Quoi" to our debug visualization! :-)]]></description>
			<content:encoded><![CDATA[AiGameDev: I have to admit, using quadratic Bezier curves instead of lines adds a certain "Je Ne Sais Quoi" to our debug visualization! :-)]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13074534250/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: @bnastic What I meant is that the IDE you find in Linux just can&#8217;t compare to MSVC++ &#8212; years off the pace IMHO.</title>
		<link>http://twitter.com/AiGameDev/statuses/13061673119</link>
		<comments>http://twitter.com/AiGameDev/statuses/13061673119#comments</comments>
		<pubDate>Thu, 29 Apr 2010 10:36:38 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13061673119</guid>
		<description><![CDATA[AiGameDev: @bnastic What I meant is that the IDE you find in Linux just can't compare to MSVC++ -- years off the pace IMHO.]]></description>
			<content:encoded><![CDATA[AiGameDev: @bnastic What I meant is that the IDE you find in Linux just can't compare to MSVC++ -- years off the pace IMHO.]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13061673119/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: @bnastic GCC is great, though generating warnings is more of a job for a builder VM and not a Desktop setup.  Looking forward to LLVM more!</title>
		<link>http://twitter.com/AiGameDev/statuses/13061656482</link>
		<comments>http://twitter.com/AiGameDev/statuses/13061656482#comments</comments>
		<pubDate>Thu, 29 Apr 2010 10:36:04 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13061656482</guid>
		<description><![CDATA[AiGameDev: @bnastic GCC is great, though generating warnings is more of a job for a builder VM and not a Desktop setup.  Looking forward to LLVM more!]]></description>
			<content:encoded><![CDATA[AiGameDev: @bnastic GCC is great, though generating warnings is more of a job for a builder VM and not a Desktop setup.  Looking forward to LLVM more!]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13061656482/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: I&#8217;m trying the latest Eclipse. Now I&#8217;ve got SCons configured as external script there&#8217;s not much room left for #CDT to mess up builds!</title>
		<link>http://twitter.com/AiGameDev/statuses/13061187016</link>
		<comments>http://twitter.com/AiGameDev/statuses/13061187016#comments</comments>
		<pubDate>Thu, 29 Apr 2010 10:20:27 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13061187016</guid>
		<description><![CDATA[AiGameDev: I'm trying the latest Eclipse. Now I've got SCons configured as external script there's not much room left for #CDT to mess up builds!]]></description>
			<content:encoded><![CDATA[AiGameDev: I'm trying the latest Eclipse. Now I've got SCons configured as external script there's not much room left for #CDT to mess up builds!]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13061187016/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: The next Ubuntu is out today apparently and I hadn&#8217;t even realized! Been using it for pretty much everything except serious programming&#8230;</title>
		<link>http://twitter.com/AiGameDev/statuses/13061111265</link>
		<comments>http://twitter.com/AiGameDev/statuses/13061111265#comments</comments>
		<pubDate>Thu, 29 Apr 2010 10:17:52 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13061111265</guid>
		<description><![CDATA[AiGameDev: The next Ubuntu is out today apparently and I hadn't even realized! Been using it for pretty much everything except serious programming...]]></description>
			<content:encoded><![CDATA[AiGameDev: The next Ubuntu is out today apparently and I hadn't even realized! Been using it for pretty much everything except serious programming...]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13061111265/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: Interesting read considering discussions this morning. RT @Blurst Raptor Safari HD development is halting. http://blur.st/raptorocalypse</title>
		<link>http://twitter.com/AiGameDev/statuses/13029724129</link>
		<comments>http://twitter.com/AiGameDev/statuses/13029724129#comments</comments>
		<pubDate>Wed, 28 Apr 2010 21:38:09 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13029724129</guid>
		<description><![CDATA[AiGameDev: Interesting read considering discussions this morning. RT @Blurst Raptor Safari HD development is halting. http://blur.st/raptorocalypse]]></description>
			<content:encoded><![CDATA[AiGameDev: Interesting read considering discussions this morning. RT @Blurst Raptor Safari HD development is halting. http://blur.st/raptorocalypse]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13029724129/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: @markwez scoped_vector would be a better name, but I found out Boost calls it a ptr_vector.  Self-destroying vector of pointers.</title>
		<link>http://twitter.com/AiGameDev/statuses/13022409703</link>
		<comments>http://twitter.com/AiGameDev/statuses/13022409703#comments</comments>
		<pubDate>Wed, 28 Apr 2010 18:57:09 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13022409703</guid>
		<description><![CDATA[AiGameDev: @markwez scoped_vector would be a better name, but I found out Boost calls it a ptr_vector.  Self-destroying vector of pointers.]]></description>
			<content:encoded><![CDATA[AiGameDev: @markwez scoped_vector would be a better name, but I found out Boost calls it a ptr_vector.  Self-destroying vector of pointers.]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13022409703/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: @aDevilInMe Yes, that&#8217;s pretty much it.  They store void* pointers to prevent template bloat?</title>
		<link>http://twitter.com/AiGameDev/statuses/13015296098</link>
		<comments>http://twitter.com/AiGameDev/statuses/13015296098#comments</comments>
		<pubDate>Wed, 28 Apr 2010 16:23:37 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13015296098</guid>
		<description><![CDATA[AiGameDev: @aDevilInMe Yes, that's pretty much it.  They store void* pointers to prevent template bloat?]]></description>
			<content:encoded><![CDATA[AiGameDev: @aDevilInMe Yes, that's pretty much it.  They store void* pointers to prevent template bloat?]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13015296098/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AiGameDev: @bjoernknafla Do they have an official name for the class I described in their so-called C++11 standard? :-)</title>
		<link>http://twitter.com/AiGameDev/statuses/13011010820</link>
		<comments>http://twitter.com/AiGameDev/statuses/13011010820#comments</comments>
		<pubDate>Wed, 28 Apr 2010 14:59:55 +0000</pubDate>
		<dc:creator>Alex J. Champandard</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://twitter.com/AiGameDev/statuses/13011010820</guid>
		<description><![CDATA[AiGameDev: @bjoernknafla Do they have an official name for the class I described in their so-called C++11 standard? :-)]]></description>
			<content:encoded><![CDATA[AiGameDev: @bjoernknafla Do they have an official name for the class I described in their so-called C++11 standard? :-)]]></content:encoded>
			<wfw:commentRss>http://twitter.com/AiGameDev/statuses/13011010820/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
