Updates from Alex J. Champandard RSS

http://twitter.com/AiGameDev

Alex is a professional artificial intelligence programmer and game developer, having worked at Rockstar for a few years before going freelance as a consultant. He’s also a multi-media author, having written his own book, contributed to several other published works, and edited the blog at AiGameDev.com for the past year.

  • 08:44:20 pm on March 10, 2010 |

    AiGameDev: @IADaveMark I prefer the term evangelist :-) But that's OK too!!

     
  • 08:22:02 pm on March 10, 2010 |

    AiGameDev: RT @plushapo: Missing the cancelled experimental game workshop?come the experimental ai session @ #aisummit #gdc in south hall 310 -spre ...

     
  • 07:49:05 pm on March 10, 2010 |

    AiGameDev: Continuing the coverage of AI Sessions at #GDC in our forums (free registration and introduction required). http://j.mp/a3cuUs

     
  • 07:09:24 pm on March 10, 2010 |

    AiGameDev: More awesome stuff by Steve Gargolinski at the #AISummit. Practical details about the anticipation of animation! Informative.

     
  • 07:04:32 pm on March 10, 2010 |

    AiGameDev: @kofman Can't cover myself :-) I did a masterclass on the BT stuff, and the Killzone 2 stuff is in the blog post!

     
  • 05:21:42 pm on March 10, 2010 |

    AiGameDev: Didn't cover my own sessions in the morning nor the utility session. A more in-depth analysis with some context will follow after #GDC.

     
  • 05:19:24 pm on March 10, 2010 |

    AiGameDev: Those of you with forum access, I started a thread with coverage from the afternoon of the #AISummit. http://j.mp/a3cuUs

     
  • 05:05:23 pm on March 10, 2010 |

    AiGameDev: Yesterday Steve Rabin pulled off the best AI rant. Clearly from experience about not using custom scripting languages! Great delivery.

     
  • 05:04:01 pm on March 10, 2010 |

    AiGameDev: We'll record a video discussion / coverage of the AI Summit once it's over, like we did last year! My day today starts with a TV interview.

     
  • 05:02:38 pm on March 10, 2010 |

    AiGameDev: The first day of the #AISummit went very quickly, partly because I was co-speaking all morning. Some things to ponder for sure!

     
  • 01:45:00 am on March 10, 2010 |

    AiGameDev: Both surprised and impressed that #GDC wifi is holding up. Works fine for Twitter and email at least :-)

     
  • 01:43:49 am on March 10, 2010 |

    AiGameDev: Michael Mateas is also stimulating my mind and going into useful practical details too! This is what the #AISummit is about.

     
  • 01:31:36 am on March 10, 2010 |

    AiGameDev: Wow, Dan Kline is blowing my mind in his Interactive Storytelling talk in the #AISummit. Learned something on every slide & great structure.

     
  • 12:51:27 am on March 10, 2010 |

    AiGameDev: @TaraTeich I'm missing that in books too. How do I build a whole architecture around these concepts, and actually handle that much data?

     
  • 12:37:41 am on March 10, 2010 |

    AiGameDev: I'm missing some game specific examples and some real scenarios in the utility lecture at #GDC. Feels a bit too artificial unfortunately.

     
  • 12:12:50 am on March 10, 2010 |

    AiGameDev: @johnhattan You mean the utility session? That's not me on stage :-)

     
  • 12:07:45 am on March 10, 2010 |

    AiGameDev: The room for the #AISummit was about the same size as last year. Lots of other great summits in parallel stealing focus it seems :-|

     
  • 12:05:48 am on March 10, 2010 |

    AiGameDev: In the #GDC lecture about utility systems; very long introduction so far. I hope it kicks in to gear soon!

     
  • 08:09:25 am on March 9, 2010 |

    AiGameDev: Ouch! A #BFBC2 keynote will not help with the tickets going quickly. :-) Heading towards 70% sold-out already... http://gameaiconf.com/

     
  • 07:44:23 am on March 9, 2010 |

    AiGameDev: AirFrance lost my bag on the way to #GDC, but delivered it today. Got a 100 EUR voucher out of it at least :-) Lots of meetings today.

     
  • 11:36:08 pm on March 6, 2010 |

    AiGameDev: @slicedlime @Demize99 I also read that 64bit is actually faster, at least for a bunch of OSes including Ubuntu. Running 64bit here...

     
  • 12:42:39 pm on March 6, 2010 |

    AiGameDev: @ScottRobson Oh, right I should start preparing that talk! (Only kidding. :-) My part will be about KILLZONE 2's bots and their strategy.

     
  • 12:16:11 pm on March 6, 2010 |

    AiGameDev: @MikkoMononen Hah, that's so cool. You have such interesting projects :-)

     
  • 11:49:30 am on March 6, 2010 |

    AiGameDev: Preparing for the long trip to SF tomorrow. Meeting a bunch of guys from IRC.freenode.net #gameai in the evening, then business on Monday.

     
  • 05:57:00 pm on March 5, 2010 |

    AiGameDev: RT @MikkoMononen: Worked on my #aigd10 talk today. I've got to the point where the biggest problem is scheduling through choke points. E ...

     
  • 12:10:57 pm on March 5, 2010 |

    AiGameDev: @JurieOnGames Apart from the fact it seems like you're playing buzzword bingo (no "Social" for bonus points?), congratulations on the deal!

     
  • 12:07:08 pm on March 5, 2010 |

    AiGameDev: Our Early-Bird tickets for Paris '10 have sold very quickly indeed, and we'll be pulling them off the market Monday! http://gameaiconf.com/

     
  • 10:15:51 pm on March 4, 2010 |

    AiGameDev: @Harvey1966 That contract clause is not new this year. It's been there for a couple years at least...

     
  • 10:13:20 pm on March 4, 2010 |

    AiGameDev: @reidkimball It's a trade-off for speaking I guess. It's hard to enforce, but it's supposed to help reinforce the unique nature of GDC.

     
  • 10:11:16 pm on March 4, 2010 |

    AiGameDev: @megganpez So yeah, you summarized it better than I could by quoting. ;-)

     
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