Updates from Alex J. Champandard RSS

http://twitter.com/AiGameDev

Alex is a professional artificial intelligence programmer and game developer, having worked at Rockstar for a few years before going freelance as a consultant. He’s also a multi-media author, having written his own book, contributed to several other published works, and edited the blog at AiGameDev.com for the past year.

  • 07:11:10 pm on March 14, 2010 |

    AiGameDev: Best AI Programmer's Dinner at #GDC so far. Scribbling on the tables w/ two groups, and so energized we lasted longer than anyone else :-)

     
  • 07:45:00 pm on March 13, 2010 |

    AiGameDev: Interesting that Richard Evans is talking about leveraging HTN / BT techniques to fix the problems of utility in performance and authoring.

     
  • 02:49:42 am on March 13, 2010 |

    AiGameDev: Is it just me or is everyone who's been around at the #GDC since the AI Summit running out of energy one day earlier this year?

     
  • 02:00:09 am on March 12, 2010 |

    AiGameDev: . @MikkoMononen needs to hear about the floating point hell in SPLINTER CELL: CONVICTION's navigation mesh generation :-)

     
  • 03:58:48 pm on March 11, 2010 |

    AiGameDev: Found a great place for the #AIGD10 party on June 22nd called OhLala! (Do not Google it :-) Let's see... http://gameaiconf.com/

     
  • 03:57:31 pm on March 11, 2010 |

    AiGameDev: It's a funny feeling having the rest of the #AIGD10 organization team kicking ass with planning while I'm here at #GDC. :-)

     
  • 03:13:42 pm on March 11, 2010 |

    AiGameDev: I was a bit disappointed by those pre-GDC demo releases, but even though I couldn't play them it seems like a wise move in retrospect!

     
  • 03:12:55 pm on March 11, 2010 |

    AiGameDev: I don't understand why publishers would announce their games during #GDC. Drowned in noise. All talk is about #BFBC2 and #JC2 here...

     
  • 09:14:35 am on March 11, 2010 |

    AiGameDev: @fwph Yes, most likely. No plans for a time & day yet, must check the schedule... Busier than last year.

     
  • 08:59:30 am on March 11, 2010 |

    AiGameDev: @fwph Hehe, I think the combination of BTs and planners (i.e. HTN) is actually the ultimate winner if you have the time to code it.

     
  • 08:44:20 pm on March 10, 2010 |

    AiGameDev: @IADaveMark I prefer the term evangelist :-) But that's OK too!!

     
  • 08:22:02 pm on March 10, 2010 |

    AiGameDev: RT @plushapo: Missing the cancelled experimental game workshop?come the experimental ai session @ #aisummit #gdc in south hall 310 -spre ...

     
  • 07:49:05 pm on March 10, 2010 |

    AiGameDev: Continuing the coverage of AI Sessions at #GDC in our forums (free registration and introduction required). http://j.mp/a3cuUs

     
  • 07:09:24 pm on March 10, 2010 |

    AiGameDev: More awesome stuff by Steve Gargolinski at the #AISummit. Practical details about the anticipation of animation! Informative.

     
  • 07:04:32 pm on March 10, 2010 |

    AiGameDev: @kofman Can't cover myself :-) I did a masterclass on the BT stuff, and the Killzone 2 stuff is in the blog post!

     
  • 05:21:42 pm on March 10, 2010 |

    AiGameDev: Didn't cover my own sessions in the morning nor the utility session. A more in-depth analysis with some context will follow after #GDC.

     
  • 05:19:24 pm on March 10, 2010 |

    AiGameDev: Those of you with forum access, I started a thread with coverage from the afternoon of the #AISummit. http://j.mp/a3cuUs

     
  • 05:05:23 pm on March 10, 2010 |

    AiGameDev: Yesterday Steve Rabin pulled off the best AI rant. Clearly from experience about not using custom scripting languages! Great delivery.

     
  • 05:04:01 pm on March 10, 2010 |

    AiGameDev: We'll record a video discussion / coverage of the AI Summit once it's over, like we did last year! My day today starts with a TV interview.

     
  • 05:02:38 pm on March 10, 2010 |

    AiGameDev: The first day of the #AISummit went very quickly, partly because I was co-speaking all morning. Some things to ponder for sure!

     
  • 01:45:00 am on March 10, 2010 |

    AiGameDev: Both surprised and impressed that #GDC wifi is holding up. Works fine for Twitter and email at least :-)

     
  • 01:43:49 am on March 10, 2010 |

    AiGameDev: Michael Mateas is also stimulating my mind and going into useful practical details too! This is what the #AISummit is about.

     
  • 01:31:36 am on March 10, 2010 |

    AiGameDev: Wow, Dan Kline is blowing my mind in his Interactive Storytelling talk in the #AISummit. Learned something on every slide & great structure.

     
  • 12:51:27 am on March 10, 2010 |

    AiGameDev: @TaraTeich I'm missing that in books too. How do I build a whole architecture around these concepts, and actually handle that much data?

     
  • 12:37:41 am on March 10, 2010 |

    AiGameDev: I'm missing some game specific examples and some real scenarios in the utility lecture at #GDC. Feels a bit too artificial unfortunately.

     
  • 12:12:50 am on March 10, 2010 |

    AiGameDev: @johnhattan You mean the utility session? That's not me on stage :-)

     
  • 12:07:45 am on March 10, 2010 |

    AiGameDev: The room for the #AISummit was about the same size as last year. Lots of other great summits in parallel stealing focus it seems :-|

     
  • 12:05:48 am on March 10, 2010 |

    AiGameDev: In the #GDC lecture about utility systems; very long introduction so far. I hope it kicks in to gear soon!

     
  • 08:09:25 am on March 9, 2010 |

    AiGameDev: Ouch! A #BFBC2 keynote will not help with the tickets going quickly. :-) Heading towards 70% sold-out already... http://gameaiconf.com/

     
  • 07:44:23 am on March 9, 2010 |

    AiGameDev: AirFrance lost my bag on the way to #GDC, but delivered it today. Got a 100 EUR voucher out of it at least :-) Lots of meetings today.

     
Next Page »